A downloadable OSR adventure

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A short & spooky OSR adventure about judgment and consequence.

Nobody in the tavern will shut up about it. A group of angry locals have got the place riled up about some strangeness at the homestead of the local candlemaker Lucan Rushlight. The gravedigger says the cemetery near Lucan’s workshop has been desecrated. The huntsman has seen odd visitors in the forest. Why, just tonight two robed men were skulking on the roads, heading toward the remote homestead. Some of the locals think that old Lucan has joined a cult. Others say maybe he’s taken to robbing graves and fencing the loot. But these townfolk all agree on one thing: they’re ready to march over there and put a stop to whatever it is. 

Who’s brave enough to join them?

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Something Sinister at Candlewax Cabin is a creepy side encounter or introductory adventure for a party of 1st or 2nd level. It's designed to be run in a single short and spooky session of investigation and mounting dread- perfect for a Halloween one-shot. You're gonna send the players deep in the forest to investigate the homestead of a widowed candlemaker who's been bargaining with dark forces. The townsfolk keep saying that old Lucan has joined a cult but they're completely wrong and your players are really gonna enjoy the little twists and turns as they figure out what's really happening. There’s really not a lot of treasure here besides a couple eerie magic items like the Corpse Candle and Ossifer's Sacring Bell, but the real reward is a group of townfolks who can become loyal retainers for a party that's just starting out and can't afford many hirelings yet.

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"I'm a huge fan of these, these are awesome. They read so easily
and they're so funny and like, I just really love them...
I think they're wonderful and people should check 'em out.
"
-Yochai Gal (Cairn), Between Two Cairns podcast

"I feel like these books need a series name, y'know?
I need some kind of identity to assign to these things.
"
-Brad Kerr (Hideous Daylight, etc), Between Two Cairns Podcast
(my guy, I'm open to suggestions!)

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This adventure is part of a series of lovingly handcrafted zine-style OSR modules with intricate hand-drawn maps, intended to showcase unique and consequential locations for low-level parties to experience in the oldschool, exploratory style. All the art is hand-drawn by real people and always will be. My goal is to show off low-level adventures with some real depth and interaction, more than simple dungeoncrawls. They are generally compatible with Basic Fantasy, Old-School Essentials, Shadowdark, Labyrinth Lord, Shadowdark, DCC, Five Torches Deep, and most other OSR-style rulesets. You can easily convert them into modern systems if that's your thing. Every adventure is thoroughly playtested with multiple groups at my own table so you can be sure that you're not getting some dashed-off nonsense here, these are gonna give you a good time. You can preview the entire thing before buying.

It looks small because it is. This is basically a one-page dungeon/scenario, designed with all the critical stuff on a single sheet. Screen and print versions are both included with purchase but seriously print it out, it's all black&white and intentionally cheap cheap cheap to print.

Purchase

Buy Now$2.00 USD or more

In order to download this OSR adventure you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

Something Sinister at Candlewax Cabin - screen version.pdf 4.9 MB
Something Sinister at Candlewax Cabin - print version.pdf 2.8 MB
Print instructions.txt 145 bytes

Comments

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I ran this adventure for a group of high school teachers recently and it was effing baller. Group of 4 with extremely different experiences of tabletop gaming -- one hard-bitten 1st edition D&D player, one newbie who's just done a few hours in Baldur's Gate 3. The adventure is perfectly written to fit in about 4 hours, gives new players lots of cues to help them understand what to do, is circumscribed without feeling on rails. A simple "Wellness Check" on the poor candlemaker turned into confronting otherwordly creatures and making weighty moral decisions about whether necromancy is all that bad, and if it's okay to take coins you found in someone else's house (it is!). 

We used the Shadowdark rule system to run this game, which make the candles in the cabin mechanically functional, and let them contrast heavily with later mechanics in the adventure. A wonderful time was had by all -- and running it felt like floating!

Thanks so much! This was exactly how I intended the scenario to play out- four hours, full of decision points. I ran a lot of playtests and every group's decisions/outcomes were completely different, but it was always a blast. I'm so happy your group enjoyed it.